Difference between revisions of "User:Abel/WbProcessor.js"

From Wikibase Personal data
Jump to navigation Jump to search
m
m
Line 302: Line 302:
  
 
// Try parsing json. If not a json, go void.
 
// Try parsing json. If not a json, go void.
 +
this.rxjson( rx ) {
 +
return interjson( rx );
 +
}
  
 
function interjson( obj ) {
 
function interjson( obj ) {
Line 316: Line 319:
 
function debuglog( l0g ){
 
function debuglog( l0g ){
 
if ( Debug_switch ) {
 
if ( Debug_switch ) {
console.log( l0g );
+
debuglog( l0g );
 
}
 
}
 
}
 
}
 
}
 
}

Revision as of 18:07, 27 May 2019

// License: GPL
// Wikibase Processor
console.log('wbprocessor loading');

	function WikibaseProcessorContainer( universe, location ) {

		Debug_switch = false;

		this.main = interjson( checkdive( universe, location ));
		var the = this.main;
		
		/* The following is the main exposed function of the current Wb Processing class
			usage cases

			to check the last value in a location given by a preceding array of internal paths to find, with the possibility of array layers between elements of array of paths: 
			wbproc.checkentity( [ wbEStruct['instanceOfRelations'], wbEStruct['IDPropLoc'], wbEStruct['IDName'], 96 ] );

			to return for example content of default value given by array of location paths, or check for existence of 
			wbproc.checkentity( { default_value: [ wbEStruct['defaultValRelation'], wbEStruct['IDPropLoc'] ] } )


		*/

		this.checkentity = function ( paths ) {
			if ( ( the !== undefined ) && ( paths !== undefined ) ){
				return proceed( the, paths );
			}
		}

		// Exposed general wrapper for proceed for object other than what the class is originally instanced on, currently unused
		// Could be used to create a further function to cross check current object with another object 'universe' with another for example

		this.xcontains = function ( unv, angle ) {
			if ( ( unv !== undefined ) && ( angle !== undefined ) ){
				return proceed( unv, angle );
			};
		}

		/* Exposed helper function to get Entity object of alien entity, if ever needed */
                
        this.EnqueueWB = async function( idk ) {
			var k = await wbqueue(idk);
			return k;
		}

		/* Private part of wb Entity getter */

		async function wbqueue(id) {
			return new Promise(
				function(resolve, reject) {
					$.getJSON('/w/api.php?action=wbgetentities&format=json&ids=' + id, function(json) { 
						var h = json.entities;
						resolve(h);
					})
				}).then( function(result) {
					debuglog(result);
					return result;
				});
		}


		// the list of private helper functions, could not be accessed from outside
		// helper function for descend into an object if key exists, otherwise stay at current level of object		
		function indexinterpolate(obj,i) { return  (obj[i] !== undefined) ? obj[i] : obj}; 
		
		// helper function for checking a part of an array exists, if it doesn't, go undefined
		function indexcheck(obj,i) {  if ( obj !== undefined) { return ( obj[i] !== undefined ) ? obj[i] : undefined } };
		
		// dive selects matrix.a.b.c.d from the array called matrix and 'a.b.c.d' as string
		// if a.b.c.d does not exists, it returns the substructure until the substructure exists, if d does not exist, it returns matrix.a.b.c e.g.
		function dive(array, read){
			if ( array !== undefined ) {
				return (read + '').split('.').reduce(indexinterpolate, array);
			}
		}
		// Check returns matrix.a.b.c.d from 'array' ~ 'matrix' and 'read' ~ 'a.b.c.d' only if it exists all the way, otherwise go undefined
		function check(array, read){
			if ( array !== undefined ) {
				return (read + '').split('.').reduce(indexcheck, array);
			}
		}

		// Main object / array processing instrument
		// Array can be a composition of objects and arrays 
		// Read is the instructions, could be an array, or a single path, but for now it should be an object based on our inner convention, example:
		/* 
			relational_id_list = { 
				controller_id: [ wbEStructure['instanceOfRelations'], wbEStructure['IDPropLoc'], wbEStructure['IDName'], 96 ],
				personal_data_id: [ wbEStructure['subclassOfRelations'], wbEStructure['IDPropLoc'], wbEStructure['IDName'], 421 ],
				interface_button_id: [ wbEStructure ['instanceOfRelations'], wbEStructure['IDPropLoc'], wbEStructure['IDName'], 487 ]
			} 
		*/

		function proceed(array, read) {
			var ret_obj = {},
			temp_obj = array,

			// If we encounter something seriously wrong we will just raise a red flag by setting this false, will check before returning this.
			success_o_meter = true,

			// If all goes well, for each path checked, we will have a member in this
			future_instructional_return = [];
			
//|||||||||||||||||||||||||||||||||||||||||||||||||||||[ I N S T R U C T I O N S  C O N T R O L   ]||||||||||||||||||||||||||||||||||||||||||||||||||||||

			// Init program, check if instructions are an object (not an array but has multiple keys) :
			// This is the main path of the function. Could be improved to have it for simple array of instructions
			if ( ( !Array.isArray(read) ) && ( Object.keys(read).length > 0 ) ) {
				
				Object.keys(read).forEach( function(path) {
				debuglog("instructions are an object, in path " + path);

//||||||||||||||||||||||||||[ Check if elements of instruction object are arrays themselves ]||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
					
					if ( Array.isArray (read[path]) ) {

						// for each path, future_instructional_return will be filled with the future_return_partition after proceeding through that path
						var future_return_partition = temp_obj;

						Object.keys(read[path]).forEach( function( path2 ) {

							debuglog("instructions are an array of arrays, going through " + read[ path ][ path2 ] );
							// for each step, see if it led anywhere other than where we were.
							if ( data_function( future_return_partition, read[ path ][ path2 ] ) != future_return_partition ){
								// if it did, proceed;
								future_return_partition = data_function( future_return_partition, read[ path ][ path2 ] );
							} else {
								// if it didn, raise flag
								success_o_meter = false;
							}

//|||||||||||||||||||||||||||||||||||||||||||||||||||[   I N S T R U C T I O N S   C O N T R O L |||||||||||||||||||||||||||||||||||||||||||||||||||||||||

						});
						//Now that we went through the path, lets see if everything was ok.
						if ( success_o_meter === true ) {
						// If yes, put the result of the travel 'future_return_partition' into 'future_instructional_return'
							
							debuglog("arrived at")
							debuglog(future_return_partition);
							future_instructional_return[path] = future_return_partition;
						} else {

						// Otherwise let's put an undefined in there
							debuglog("seeking derailed");
							success_o_meter = true;
							future_instructional_return[path] = undefined;
						}

					} 

//|||||||||||||||||| If instruction object element is not an array, lets just try to do that one step ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
// Unused
					else {
												
						// INCLUDE step block with read[path] 
						if ( data_function( temp_obj, read[ path ] ) !== temp_obj  ){
							future_instructional_return[path] = data_function( temp_obj, read[ path ] ) ;
						} else {
							// future_instructional_return.push( undefined );
						}

					}
				});

				// Now that we have gone through all paths, make future return object into what we got
				temp_obj = future_instructional_return;
			} 

//||||||||||||[ If we are not in instruction object, let's see if we have an instruction array ]||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//Unused, this part could be improved
			else if ( Array.isArray(read) ) {
				// If so let's follow the array of instructions
				Object.keys( read ).forEach( function ( ect ) {
					if ( data_function( temp_obj, read[ ect ] ) !== temp_obj  ){
						
						temp_obj = data_function( temp_obj, read[ ect ] );

					} else {

						success_o_meter = false;

					}
				});
			} 

//||||||||||||[ If we have a single instruction, let's try following that |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
//Unused, this part could be improved

			else {
				
				if ( data_function( temp_obj, read ) !== temp_obj  ){
	
					temp_obj = data_function( temp_obj, read );

				} else {

					success_o_meter = false;

				}
			}
			
			// If we haven't got a not found signal along the way, let's try returning the object

			if ( success_o_meter === true ) {
				return temp_obj;
			} else {
				return undefined;
			}
		}

//|||||||||||||||||||||||||||||||||||||||||||||||||||||[   S T E P   B L O C K   ]||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

		// Function that takes 1 step. Proceed (along a path) uses this for each step.

		function data_function ( temp_obj, moving ) {
			
			// we will return an array
			var future_temp_obj = [];

			// Check if we are on an array level, 
			if ( Array.isArray( temp_obj ) ) {
				debuglog("data is on an array level");
				Object.keys( temp_obj ).forEach( function ( ect ) {
					
					// if so, try proceeding in all directions.
					debuglog("Within partition: " + ect );
					if ( checkdive( temp_obj[ ect ], moving ) !== undefined ) {
						future_temp_obj.push( checkdive( temp_obj[ ect ], moving ) );
					}
					// Put an element into the return array for each direction we could move into

				});

				temp_obj = future_temp_obj;
			
			} else {

				// if we are not on an array level, proceed with the path
				
				debuglog("data is on an objective level");
				
				if ( checkdive( temp_obj, moving ) !== temp_obj ) {
					future_temp_obj = checkdive( temp_obj, moving );
				}

				if ( future_temp_obj !== undefined ){
					temp_obj = future_temp_obj;
				} else {
					debuglog('nothing to see here')
				}
			}

			// NOTE this function works now but shows syntactic variance between the else branches
			// Rigorous testing recommended

			return temp_obj;
		}
							
//|||||||||||||||||||||||||||||||||||||||||||||||||||||[  E N D   O F   S T E P   B L O C K    ]|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

// This function substitutes a bunch of try catches and also tries to dive into 'array' in different ways

		function checkdive( array, read ){

			// simple case, array is an object containing property 'read'
			
			if ( check(array, read) !== undefined) {
				return dive(array, read);
			} 
			
			// array case, 'array' is an actual array, lets return an array of successful trials to dive into each direction
			
			if ( Array.isArray(array) ) {
				var potential_return = [];
				Object.keys(array).forEach( function(item){
					if ( check(array[item], read) !== undefined ) {
						potential_return.push( dive( array[item], read) );
					}
				});
				return potential_return;
			}
			
			// mystical case, 'what you have been seeking you had it all along... or at least you have it now'
			// This is for when you already at a value level, and are looking for that value.
			// Or when on an object level, and looking for that object
			// or when on an array level, and looking for that array :O 
			
			if ( array === read ) {
				return read;
			}
			
			/* If we did this, it would probably open up a wormhole or a segfault, or that strange error message browsers give when they are maxed out

			if (Object.keys( array ).length > 0 ){
				Object.keys( array ).forEach( function ( piece ) {
					if ( array[ piece ] === read ) { return read };
				});
			}
			*/
		}

		// Try parsing json. If not a json, go void.
		this.rxjson( rx ) {
			return interjson( rx );
		}

		function interjson( obj ) {
			try {
				return JSON.parse( obj )
			} catch (e) {
			// if not JSON, do silly things
				debuglog('not a json ¯\_(ツ)_/¯');
			};
		} 

		// Heavyweight solution to suppress error messages. 

		function debuglog( l0g ){
			if ( Debug_switch ) {
				debuglog( l0g );
			}
		}
	}